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Dazzu last won the day on August 1 2020

Dazzu had the most liked content!

About Dazzu

  • Birthday June 24

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  1. Hey bro, you may not remember me. I used to be part of your Guild Communism. 

    I am very amazed for all of this, really good work. I would like to be back again!


    I hope to get in touch with you my friend. 

  2. Refinement System NPC Armor refinement success chances have been reduced to its original values. NPC safety refinement system's upgrade rollback and break chance have now equal probabilities. Market Increased Yggdrasilberry price to 300,000. Increased Box of Thunder price to 200,000. Increased prices of various items in the supply shop. Removed Equipment seller NPCs (zeny). Reduced sell value of Treasure Box to 30,000. Quest Shops XIV Point prices has been increased on the following items: Conqueror Box [ 100P -> 500P ] Essence of Element [ 50P -> 100P ] Fire Dragon Scale [ 250P -> 500P ] Dragon Soul [ 250P -> 500P ] Bloody Edge [ 250P -> 500P ] The following items have been added to the XIV Exchange NPC: Fragment of Rossata Stone [ 500P ] Red Silk Seal [ 500P ] Taeguk Plate [ 500P ] Fang of Hatii [ 500P ] Will of Red Darkness [ 500P ] Pocket Watch [ 500P ] Combat Knife has been removed from the Quest Shop. Adjusted the recipe for the following items: Dragon Wings Increased Dragon Horns to 500 Increased Conqueror Box to 3 Valkyrie Helm Increased Conqueror Box to 3 Traveler's Hat Increased Conqueror Box to 3 Cyclop's Eye Increased Conqueror Box to 3 Increased Metal Fragments to 500 Increased Used Iron Plate to 500 Note Headphones Increased Conqueror Box to 3 Increased Red Muffler to 500 Increased REfined Bradium to 500 Nile Rose Increased Conqueror Box to 3 Added Fragment of Rossata to 3 Valkyrie Manteau Increased Conqueror Box to 3 Added Red Silk Seal to 3 Valkyrie Shoes Increased Conqueror Box to 3 Added Taeguk Plate to 3 Valkyrie Armor Increased Conqueror Box to 3 Added Fang of Hatii to 3 Valkyrie Shield Increased Conqueror Box to 3 Added Will of the Red Darkness to 3 Sleipnir Increased Conqueror Box to 3 Added Pocket Watch to 3 Monsters Reverted Gold Acidus spawn rate to its original values. Conqueror Box drop rate has been reduced to 10%. WoE Removed Yggdrasilberry and Box of Thunder from WoE Supplier. You can exchange Event Points for coins at the Event Points NPC in the mall: XIV Points Daily XIV Point gain is now capped at 1,000. Overall XIV Points is now capped at 50,000. Accounts with over the capped amount will not be able to gain any more points until it's spent and the points are below the capped amount. Daily XIV Point cap is applied based on unique id. *NEW* Event Points Event rewards have been replaced with Event Points. 50 Event Points are awarded for winning events. 20 Event Points are awarded for losing events. *NEW* Zeny Farming Added 2,500,000 zeny reward upon completion of a Novice Hunt. Added 5,000,000 zeny reward upon completion of an Intermediate Hunt. Added 7,500,000 zeny reward upon completion of an Expert Hunt. Added a 5,000,000 zeny reward to the following daily quests: Malaya Dailies: Cant Look into His Eyes Get Rid of Jejeling Ghost on the Ferry Ship Jejeling and Jellopy Marie's Child Purified Bones Shiny Blade The Old Man and the Cast Iron Cauldron Traditional Spiritual Protection and Impudent Girl Brasilis: Lost Puppies Mora: Chesire's New Day El Dicastes: Department Quests Zeny rewards are granted based on the unique id. Zeny reward will not be given if you redo the quest on a different character or account. *NEW* Farming System Added a supply farming system In order to access the farming map, talk to the Yggdrasil Child in Prontera. In the map, you can walk up to a Yggdrasil Child that will give you a Korok Seed. Upon receiving a Korok Seed, the Yggdrasil Child will warp away to a random location. You can exchange a Ko Rok Seed for either 10 Yggdrasilberry Box or 10 Box of Thunder Box. *NEW* Solo MVP Room A new solo MVP room instance is now available at the Monster Scientist NPC in Prontera. 5 Poring Credits are required to enter the instance. Upon entering the instance, you will be allowed to stay for a maximum of 30 minutes. Logging out or dying removes the instance and you will need to pay the require credits to re-enter. Instanced MVPs reward the following, in addition to their usual drops: 5 XIV Points Conqueror Box (5%) Light of Icarus (5%)
  3. If we attempt to balance the economy, we won't be deleting anyone's items. Most of the changes will be affecting certain features of the server itself. The current existing items, such as Thanatos Card, refined equipments, etc. will not be directly impacted.
  4. Just to clarify, we will not be maintaining both XIVRO and DarkRO. XIVRO will eventually turn into DarkRO. Given DarkRO's src code, it won't be feasible to use that as our base engine. We're essentially going to integrate bits and pieces of DarkRO's code into XIVRO's source code. As for our current options - while wiping the slate clean would be the fairest option, we will still attempt to balance XIVRO's economy. However, this would mean implementing drastic changes on our current and potentially new systems that may take away some of the privileges XIVRO players enjoyed. If people are up for that, and we are are able to fix the economy before DarkRO is ready, then we may be able the current database as DarkRO's. It will all hinge on the players' willingness to sacrifice SOME things for the good of the server. PS: Obi, we'll put the forum back up once I get the files from Matias :d
  5. Woops, forgot to update this thread. Added a general fix for this particular issue. It should be absolutely fixed now. Closed. :d
  6. Greetings everyone, I would like to start by expressing my utmost gratitude to everyone who has stuck with us since XIVRO launched. This would not have been possible without the community's support. This is a lengthy post that provides historical context to XIVRO's state and the direction we will take. I suggest reading through it. However, the actual news will be at the bottom part of this post. To some people who may not be familiar with me, I was DarkRO's sub-administrator before I transitioned to XIVRO. During my time as a DarkRO staff, I mostly wrote scripts and implemented items. My privileges were not as far reaching as players thought back then. Still, I attempted to fix and improve the server in any way I can, adding new content through scripting and item implementation. Matias also applied a lot of class balancing based on the development team's recommendations. Unfortunately, the server's problems ran deeper than what I was allowed to do and its state continued to gradually decline. I left around 2017 due to frustrations of not being able to do anything meaningful, on top of piling stress from university. Understandably, Matias wasn't around as often as I would have liked, due to personal and work issues. I definitely could have put in a lot more effort, or even asked for the reins. However, due to my lack of administrating experience, I honestly was definitely not ready for it. Eventually, DarkRO "died" from the lack of... everything, and that was that. Last year, we had the idea to "revive" DarkRO, not as a new server, but to gain ownership of the server and massively improve it from within. I started sending Matias emails, attempting to connect back with him. We also attempted to contact Maurice, the founder of DarkRO, to ask for the domain and rebuild the server from the bottom up if we were not successful in obtaining the server. There were some replies and promises from the former, that he agrees to transitioning the administration after the New Year's. We waited until late January to early February, but we never received any reply after. Our frustrations grew to the point where we decided to just create a new server and build our own image. However, amidst our decision, we never disregarded the possibility of them going through with it. At the start of XIVRO's development, we were approached by Brenth (who is now known as Anakin) and offered to implement the source code of one of his previous DarkRO clones with a $1600 price tag. In addition to this offer, he also required us to grant him an administrator role. Brenth already has a reputation of destroying other servers at this point, and we decisively declined his offer and banned him from the discord. During this time as well, we reached out to former DarkRO players about this new server we are building. It garnered a lot of interest, and the Discord server eventually became populated. During the middle of development, rebirth's staff, most notably James and Anakin(Brenth) joined the server and started poaching members to their server that they claimed is DarkRO. Of course this worked and a significant number of members in the XIVRO discord moved. It was disheartening, but we moved on anyway. We owed it to our players to at least push forward to where are at at right now. Given the context leading to our situation and recent news that I am about to share, we have hit a crossroad that will significantly impact the future of the server. Nothing has been set in stone yet; however, we are currently facing a very difficult dilemma that we believe we should be transparent with and XIVRO players have the right to know. Recently, we received huge news from both Matias and Maurice. Maurice agreed to transfer the domain ownership to myself. As of right now I currently hold and am the owner of the domain dark-ro.net. Matias also agreed to transfer DarkRO's administration, and we are in the process of obtaining DarkRO. I currently possess DarkRO Force and Pie's source codes, website, and wiki files, and we are just waiting for the server's database files. This is development is bittersweet. We have finally obtained DarkRO and are given the opportunity to push through with that we originally intended to do. On the other hand, it also means absolute uncertainty with XIVRO's future. However, what is certain is that we will push to revive DarkRO as well as continue XIVRO's development, how we'll do the former is still a point of contention. Upon obtaining DarkRO, we also inherited a broken economy caused by more than decade of botting and illegally obtained items made by corrupted staff members well before my time. If we are to revive DarkRO, we will have to wipe the database to work with a clean slate. I understand that DarkRO players would not want to start over. However, it is necessary in order to create a better economy. We also had in mind to use XIVRO's database instead, but it also presents complications that makes the option not ideal. I'll admit that we made a huge mistake reworking the refinement system in conjunction with an easily obtainable end-game gear system. It allowed players to gain an ample amount of end-game items with maximum refinements in a very short time. We also implemented various systems that also allowed for easier end-game gearing. As a consequence for this disastrous oversight, XIVRO's economy was broken in a way that gears have too little value and zeny is too abundant. Unfortunately, this result disqualifies using XIVRO's database directly as DarkRO's starting database as it would be unfair for new players. The current XIVRO economy sadly will not be compatible with what we want for DarkRO. If and when we revive DarkRO, we will approach it in a slightly different way that will allow for an actual economy to grow - this means stripping off or reverting some of the revamped systems that XIVRO currently have. As much as it pains me to accept, the best option that we are currently presented with for DarkRO is to use XIVRO's development path after modifying current systems to prevent ending up with the same economy XIVRO currently have. However, the item database will be wiped and everyone will start over. It is very understandable for players to raise their concerns. It is well within their rights given the situation and the amount of effort they have put into playing XIVRO. This also applies to DarkRO players as well and their decade-long efforts. To expand on what specific changes we'll make and carry over to DarkRO's development, a list of proposed changes are listed below: Enforce a single client A significant issue that plagued XIVRO was the allowance of dual-clienting. This led to certain exploits (such as MvP hunting and various questing). In order to address this issue, we will be enforcing a single client on both the client-side and gepard-side as well. Reverting MVP room The following MvPs/mini-bosses will be removed: Thanatos Ghostring Deviling Keep and expand modified cards With MvP cards being taken out of circulation, modified common cards would present a significant use. Additionally, we will also further add modified common cards to closely line with some MvP cards, offering lesser but still viable alternatives. Remove the XIV points system The XIV points system's purpose was to provide a some sort of participation reward for possible competition during MvP hunts. However, this system was heavily exploited by dual logging. We also failed to add some limitations, like a daily cap, to prevent excessive hunting. Simplify Icarus Weapons' edp & buff system Ideally, we will further condense the buffing system to something more singular. Since we consider damage buffs , specifically EDP and MOT, to be essential on the PvP environment, we will merge the effects into a single item (most likely be changed to an accessory) and rework the related cards. This change will still prevent the monopolization of essential cards as well as promote weapon diversity. Revert refinement system to its original state A huge oversight that we failed to act on was the implementation of the improved refinement system in conjunction with the simpler gear quest system and the XIV points system. The combination of these features allowed players to mass produce and max refine end-game gear in a very short amount of time. This is a fundamental issue as RO features a horizontal progression - where all gears are similar to some varying degree and newly introduced gears are only a slight improvement to the current release set. Reverting this system will allow for a slower progression, in addition to, and more important, placing market values to refined equipment. Retain but slightly increase difficulty of obtaining valkyrie equipment and wings This system is a huge leap with regards to gear progression and accessibility of end-game items. DarkRO locked their end-game gears behind an exhaustive and complex quest system that is also gated by castle drops. While we are retaining this system, we will slightly increase the difficulty of questing to stagger initial mass productions. Remove the yggdrasilberry and box of thunder from the supplier NPC and re-implement it to a "farm" room. A part of DarkRO's main market back then was the supplies market - more notably yggdrasilberries and boxes of thunder. We took this out in XIVRO and added it to the supplier NPCs as we deemed it essential. However, this completely removed the supply market as its market price is cheap in relation to ease of zeny grinding. Creating a "farm" room for yggdrasilberries (and possibly box of thunder), will allow for re-establishing a market and better monitoring. Remove the "gold" room The concept of a gold room is fundamentally flawed that is often exploited by botters or macro users. While we have the luxury of gepard, we should not absolutely depend on it as it's not without faults. Add zeny, exp, supply(?) rewards to various daily quest NPCs With the removal of the gold room, we'll extensively modify some daily quest NPCs to reward levels, zeny, or possibly supplies. This modification allows an alternative way to level as well as provide a primary method of generating zeny, albeit in a controlled setting. This controlled (through daily caps) allow for a more gradual economic development and staggers zeny inflation. Incentives If we decide to go down this route, everyone's progress will be reset. However, we will also provide incentives to XIVRO players for sticking with us thus far. The overall goal of this option is to develop a healthy economy by enabling easier access to valuable and viable items, while providing a steeper and more staggered challenge for end-game items. However, as previously stated, this comes at a huge cost of players starting over from scratch, aside from the transfer incentives. As of present, we will move forward with adding contents to XIVRO which will be reflected to DarkRO, and attempt to possibly correct the economy to perhaps re-qualify being used as DarkRO's database. Maintaining XIVRO and developing DarkRO at the same time will definitely be an arduous journey, but I am confident that we'll be able to pull it off. tl;dr : we ghosted darkro, hooked up with xivro, then made up with darkro. We're now trying to be in a poly relationship with xivro and darkro.
  7. Greetings, This update round is fairly small - only addressing skill balancing and adding items to the PvP shop. Items Reduced Menblatt Card's ratio to DEX/20 from DEX/10. Menblatt Card's effect now only works when a bow is equipped. Archer Skeleton Card's effect is now disabled if 2 or more of the same cards are equipped. Reduced individual stats bonus on warmonger set to 2 (from 4). Reduced Warmonger Set status effect to 4 (from 8 ) and %damage bonus to 5% (from 7%). Skills Reverted Defender's ranged defense to vanilla values. Reduced Asura Strike damage. NPC Added items to the PvP shop: Box of Thunder 10 Box Yggdrasilberry 10 Box Poison Bottle 10 Box Elemental Converter 10 Box FCP Scroll WoE Sunday woe has been disabled. Pending Updates Timeline July 21 - 26 Eclage Quests Costume Headgear Quests Donation Rotation July 27 - August 17 Dimensional Gap quests, including the following instances (although release is gradual): Sara's Memory Faceworm Nest Ghost Palace Devil's Tower Geffen Magic Tournament Airship Raid Sarah and Fenrir MvP rework (including new world MVPs) Further class balancing
  8. Hi Dazzu Sir,

    I know this is off topic. but can you still login to the old dark ro server? if not do you know the reason why it is crashing?

  9. Not yet, but I've scripted a more centralized instance rewarding system so it's just a matter of deciding the rewards and less worries about abusing it. I'm thinking along the lines of XIV points, some poring credits and steadfast badges.
  10. Dazzu

    Server Recovery

    Update 1: Instant level NPC is now available in moc_para01 13 22 (or @go hunt and walk left, beside the Freebies NPC). You are allowed to instantly raise a character's Base Level to 255 5 times per unique id.
  11. Dazzu

    Server Recovery

    Hello everyone, Due to a system crash (and some of the newer backups along with it), we'll be performing a character data rollback from all the way to June 17th. I'm deeply sorry that it has some to this solution as this was the last thing I wanted to do. However, with no newer backups, we're forced to resort to this last option. I'll be working on reconfiguring the server's automated backup system as well as being more proactive with creating copies of backups. I sincerely apologize for this significant setback as it was my failure to manage the database better that led to this mishap. To compensate for losses, we'll be giving away items such as Remnant of War/Steadfast, Conq Boxes, Light of Icarus, and other practical in-game items. Additionally, we'll also add an NPC that allows players to instant max level 3 characters per unique id. We'll also try to recover refined items lost during the rollback. However, this will take time as we have to sift through a lot of data. If you have lost a refined item from the rollback, please post in the bug report section (in forum or discord) with the format: name: <character name> item(s) lost: > +<refine level> <item name> ---example--- name: Dazzu item(s) lost: > +7 Valkyrie Manteau > +10 Valkyrie Shield For donations, we'll reapply donation credits made after June 17th. Again, I would like to apologize for this huge setback.
  12. We could implement one or the other but not both (at least to the extent you're suggesting), or even adjust the overall point rewards such that it matches the pacing with MvP hunting. With the reverted mob spawn timers, I can see how the hunt board could be an alternative method to grind points while waiting on MvP cooldowns. However, making it too easy could potentially pull parties away from MvP hunting altogether since it will virtually take minimal effort to grind points, even if MvP hunting rewards boxes and lights.
  13. Send me your party list in DMs and I'll dispense the rewards after putting out a fix.
  14. Hmm, I'll check it out after woe. There should be a fix out soon. I'll also reward your party with the intended drops as well after.
  15. Were some of those members dual logging?
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